The Earth hologram shader was made using 2 texture maps and Unity's shader system.
The diamond plate material was made in Substance Designer and then converted into maps to be rebuilt in Unity shader system. Using these textures I was able create a fully customizable shader that can be modified and adjusted in real time in Unity.
Unity Shader Study
Shader Study in Unity Universal Rendering Pipeline. Here I wanted to take my knowledge of UE4s shader system and see how much can be recreated in Unity.