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Stylized Stone Generator

Stylized Stone made in Substance Designer and Rendered in UE4. Parallax Mapped

Stylized Stone made in Substance Designer and Rendered in UE4. Parallax Mapped

Stylized Stone made in Substance Designer and Rendered in UE4. Parallax Mapped

Stylized Stone made in Substance Designer and Rendered in UE4. Parallax Mapped

Node layout. Nodes are a bit messy since I needed to pull certain information for masking.

Node layout. Nodes are a bit messy since I needed to pull certain information for masking.

Using Greyscale information and working Macro to Micro I am able to input any pattern variation of Black and White information and generate a similarly themed pattern.

Using Greyscale information and working Macro to Micro I am able to input any pattern variation of Black and White information and generate a similarly themed pattern.

Simply change the pattern input and it generates a new stonework

Simply change the pattern input and it generates a new stonework

Nothing was changed except for the pattern input (Image taken from Substance Designer)

Nothing was changed except for the pattern input (Image taken from Substance Designer)

Base Shape Information and cracks

Base Shape Information and cracks

Main Surface Shaping

Main Surface Shaping

Color information and baked on shadows

Color information and baked on shadows

Normals, masks, and edge height intensity.

Normals, masks, and edge height intensity.

Stylized Stone Generator

Focusing on workflow and material flexibility I created a pattern generator for Stylized Stone. Using Macro to Micro workflow methods I can easily change the overall outcome of my textures with minimum effort. Greyscale maps made in Photoshop can easily be imported as bitmaps to be used in this generator.