Tutorial Level set-dress section from my Senior Project.
Closer look at fog and foliage.
Dungeon kit layout
Railing set, connectors and foliage.
Pillars and large objects.
Vertex Painted Dirt mounds on World Alligned Textures
Substance Designer Tiling Grass Texture
Heightmap for Vertex Painting
Substance Designer Tiling Dirt Texture
Parallaxed walls and floors
Tiling Floor Texture Diffuse. Substance Designer
Height for Parallax
Normal. We wanted the style to stay as close to painterly as we could so we kept fairly weak normal maps.
Power node to adjust how hard or soft the contrast is.
Mulligan Environment Artwork
This is my environment work from my Senior Project Mulligan. I Modeled all my assets in Maya and textured them in Substance designer using trimsheets, bake maps, and tiling UVs. Please see our game website at https://mulligangame.squarespace.com/