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Mulligan Environment Artwork

Tutorial Level set-dress section from my Senior Project.

Tutorial Level set-dress section from my Senior Project.

Closer look at fog and foliage.

Closer look at fog and foliage.

Dungeon kit layout

Dungeon kit layout

Railing set, connectors and foliage.

Railing set, connectors and foliage.

Pillars and large objects.

Pillars and large objects.

Vertex Painted Dirt mounds on World Alligned Textures

Vertex Painted Dirt mounds on World Alligned Textures

Substance Designer Tiling Grass Texture

Substance Designer Tiling Grass Texture

Heightmap for Vertex Painting

Heightmap for Vertex Painting

Substance Designer Tiling Dirt Texture

Substance Designer Tiling Dirt Texture

Parallaxed walls and floors

Parallaxed walls and floors

Tiling Floor Texture Diffuse. Substance Designer

Tiling Floor Texture Diffuse. Substance Designer

Height for Parallax

Height for Parallax

Normal. We wanted the style to stay as close to painterly as we could so we kept fairly weak normal maps.

Normal. We wanted the style to stay as close to painterly as we could so we kept fairly weak normal maps.

Power node to adjust how hard or soft the contrast is.

Power node to adjust how hard or soft the contrast is.

Mulligan Environment Artwork

This is my environment work from my Senior Project Mulligan. I Modeled all my assets in Maya and textured them in Substance designer using trimsheets, bake maps, and tiling UVs. Please see our game website at https://mulligangame.squarespace.com/